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Project: Filling the Pipeline: An Examination of Factors
Influencing High School Girls' Attitudes Towards Computer Science
Student Researchers: Ann Guszkowski, Devon Skyllingstad, Stacey Fowee,
Phoenix Moorman, Angela Camarota
Advisor: Elizabeth Johnson
Institution: Xavier University
Goals and Purpose of the Project
The goal of this project was to examine factors that persuade or
dissuade female high school students in pursuing a computer science
degree. We plan to use the results from this project to plan outreach
activities for area high schools.
Process Used
In addition to the three female students on the grant (Fowee,
Guszkowski, Skyllingstad), the remaining two junior/senior female
majors (Camarota, Moorman) also participated in the work.
We developed a survey that included questions about attitudes towards
computer science and mathematics. When planning the survey, we came
up with a list of questions we would like to explore using the
results: 1) Are social barriers contributing to the decline of women
entering computer science? 2) Are female students being encouraged in
like numbers as their male counterparts? 3) How do the expectations of
female students towards computer science differ from those of male
students? 4) How do the self-confidence levels of female students
compare to those of male students? 5) How can we encourage women to
explore computer science/computers? While our final survey did not
allow us to address all of these questions, they gave us a starting
point for thinking about the survey. A copy of the survey can be
found on our web page. There were 26 multiple choice questions and
three short-answer questions.
We decided to target AP computer science and mathematics courses and
chose a set of schools to contact. Each of the student researchers
was responsible for distributing the material and collecting the
completed surveys from a set of schools. Our final sample included 942
students at 19 schools. Three of the schools were all-female, three
were all-male, and the remainder were co-ed.
Conclusions and Results
We finished surveying students later than expected so we are still in
the process of analyzing the results. We did find some intriguing
results in the survey that we will be exploring further:
- 50% of the female students report an average grade of A or B in
computer science classes (47% haven't taken a CS course), yet only 17%
are considering computer science as a college major. 73% of the male
students report an average grade of A or B and 48% are considering
computer science as a major.
- About 31% of the students have been explicitly encouraged to pursue
math or computer science. 64% have been neither encouraged or
discouraged. These numbers were the same for both genders. This fits
in with another piece of data: 51% of the females and 45% of the males
said that computer science had not been suggested to them as a subject
in which they might be interested. If it was suggested, the
suggestion tended to be from a friend or relative rather than a
teacher or counselor.
- 29% of the students said that their mother knows a lot about
computers as compared to 52% who said their father knows a lot about
computers.
- 29% of the females are taking the surveyed math or computer science
class
because of personal interest. 53% of the males cited personal interest
as a
reason.
More complete survey results are available on our web site.
The survey results suggest to us that female students simply do not
see computer science as something they would be interested in, despite
evidence that they have the ability to succeed in the classes. In the
short-answer portion of the survey, several students said that they
were more "English/History" people than computer science people.
We have begun to develop several ideas for outreach based on these
results and plan to try these out in the coming school year:
- a mother-daughter computer science club for K-6 students. This would
allow mothers to be tech-savvy role models to their daughters.
- presentations that show how computer science can be used in any discipline.
- hands-on robot programming for groups of students so they can see immediate
results of their problem solving.
We also are writing a paper to present to the SIGCSE conference in
2003.
Web Page
http://www.cs.xu.edu/crew2001
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