Prior to
my employment in the motion capture lab at Carnegie
Mellon University,
a group from the mocap lab, including my mentor
Jessica Hodgins, had traveled to Colorado to run a special capture of a group
of dancers. It has been a few months since
that trip and now that the chosen data has been cleaned and processed, we are
currently working on creating animated models to send back to the dancers in Colorado. Although this project has been put on the
backburner due to more immediately attention needing projects, I was able to
begin my first human model. And to put
it bluntly, this is no simple feat! As I
am still learning the ropes of Maya, I did not know that the program allowed one
to import outside pictures into the modeling space so that they could be used
as a general guideline while you were creating the model. As a result, I began making the core of the
model “from scratch” so to speak, simply building a model from memory and my
slight understanding of the human body.
To be honest, I do not believe it turned out too bad, considering that
the only other real model that had made at that point was my blue bear. Once I was enlightened with the secret of
creating more accurate models however, I used it to my advantage when creating
the limbs of the figure. Once I had
finished modeling all of the basic body parts, it was time to merge the pieces
together. Sadly after doing this, some
of the detail of my figure was lost.
However it still can be recognized as a human figure so I suppose I can
not complain. The image on this page are
as much progress I was able to gain on the model before having to turn my
attention to other projects. Hopefully
after the mentorship is done, I will have more time and be able to go back and
complete the model.