Prior to my arrival at Carnegie Mellon, an actor had come in and captured a variety of basic actions, such as cutting a flower and opening a door.  All of the actions were done sans props, so the actor was forced to imagine how one would perform these tasks without the aid of any outside objects.  The data was already cleaned and processed so it was assigned to me and a few other mentees to import the data onto a model in Maya and animate the hands using key frame animation.  In order to import the data into Maya, you must first convert it into an AMC motion file.  Once the files are in the correct form decipherable by Maya, the motion is imported onto the skeleton of the model.  From there the correct animation settings are chosen and the animation keys are scaled down so that they will play in real-time.  The next step was to begin animating the hands.  First the existing movement from the motion capture data needed to be deleted because it was not as accurate as needed for the specific motions that the actor had performed.  Then I went in and manually set keys that would establish how the hands would move when animated.  To do this accurately, I performed the actions myself and observed how I held my hands for each action.  Once the key framing was done for each hand, the animation was set for rendering followed by being made into a movie.